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Red Globe Press
Bloomsbury announces the acquisition of Red Globe Press from Springer Nature Group. Find out more

How to Program Using Java

Author(s):
Publisher:

Red Globe Press

Pages: 384

AVAILABLE FORMATS

Paperback - 9781403912237

27 May 2004

$74.99

Ebook - 9780230802438

14 March 2017

Ebook - 9780230803459

10 June 2004

$59.99

Ebook - 9781137235053

10 June 2004

$59.99

All prices are shown excluding Tax

We regret that at present you cannot buy books direct from the website. This is while Red Globe Press books move to Bloomsbury’s website and warehouse, following the acquisition. RGP titles will be available on bloomsbury.com from early fall.

Please purchase from your local or preferred online bookshop.

For exam copies, please email askacademic@bloomsbury.com with course details (course name, level, module, no. of students, start date) and your academic address.

A humorous and friendly introduction to programming for undergraduate students meeting the subject for the first time. Using Java as a running example, the authors outline the principles of programming that will serve as a...

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A humorous and friendly introduction to programming for undergraduate students meeting the subject for the first time. Using Java as a running example, the authors outline the principles of programming that will serve as a valuable foundation in good practice for when students meet other languages in later courses. Packed with cartoons and entertaining examples, this book is an accessible, student-friendly guide to programming for beginners.

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An innovative and entertaining text which covers the fundamentals of programming
Brings the subject to life with plenty of cartoons and humorous examples
Concise and easytoread writing style
Accompanied by a web site which includes resources such as an interactive Java reference, solutions to exercises, and all the programs from the book

What This Book Is
Programming
The Mechanics
Before You Start
Objects. The Building Block
A Word on Analysis and Design
A First Look
Programming (Don't Panic!)
The Basics
Input
A Word on Testing
A First Class
Classes and Objects
Get Your Hands Off My Data!
Making Things Happen. Sometimes
Making Things Happen. Again and Again
More Methods
Collections
A Case Study
More on Testing
Onward!
Further Reading, Web-Sites and Other Resources
Java Reference and Examples
C++ and C#
Glossary
Index.

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TONY JENKINS is a Senior Teaching Fellow in the School of Computing at the University of Leeds. His main area of research lies in innovative approaches to the teaching of computing, and especially introductory programming. He has written and spoken widely on the best ways to teach programming, and was awarded an MSc by the University of Kent in 2002 for research on the best ways to go about teaching it.

GRAHAM HARDMAN works as a Computer Support Officer in the School of Computing at the University of Leeds. He is an experienced programmer in C, Java, Perl and Python.

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TONY JENKINS is a Senior Teaching Fellow in the School of Computing at the University of Leeds. His main area of research lies in innovative approaches to the teaching of computing, and especially introductory programming. He has written and spoken widely on the best ways to teach programming, and was awarded an MSc by the University of Kent in 2002 for research on the best ways to go about teaching it.

GRAHAM HARDMAN works as a Computer Support Officer in the School of Computing at the University of Leeds. He is an experienced programmer in C, Java, Perl and Python.

Show Less

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